The latest update features more responsive CPU interactive rendering when editing scene camera, lighting and materials, as well as a new Light Cache algorithm for improved animation behavior. V-Ray comes with two powerful rendering engines.
Features of V-Ray
Remove noise and dramatically cut the render times. With V-Ray Denoiser, you can denoise each render element in post-production. Render while you design. See results right away as you adjust lights, materials and cameras. You could also look at the denoised image while rendering in the Rhino viewport. V-Ray for Rhino enables light studies, turntables and fly-through animations rendering and an optimal way. V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.
V-Ray Batch makes it easy to render snapshots from the same project or views from multiple Rhino files all at once. Automatically analyzes your scene to optimize rendering so you get the best quality in less time. An overlay on top of SketchUp's viewport.
It is rendered interactively and if scene changes are made, updates the rendered result. The new Adaptive Dome Light also removes the need to set up Portal lights for interiors. The new Lighting Analysis render element makes it easy to visualize the real-world illumination Lux values of any scene. Create, edit and manage all of your assets including lights, materials, textures, geometry and render elements all in one place. All assets are structured in an intuitive folder structure. Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.
Features of V-Ray 3.4 for Rhino 5
Track your render history and fine-tune colors, exposure, and more directly in the V-Ray Frame Buffer. Get an accurate preview of your materials in the Rhino viewport with improved reflections, refractions, bump maps and more. Use RhinoScript and Python to program V-Ray Next to do even more for you, like automating scene management or accessing parameters not shown in the UI.
Preview your materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting. Select multiple scene or library assets as well as multiple toolbar filters to speed up your workflow.
Download Rhino 5 for Mac
Map multiple material parameters with the same source texture to simplify the shader structure and management. Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render. Capture the perfect exposure every time.
Best way to render Rhino on a Mac - Rhino for Mac - McNeel Forum
The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot. Add highly detailed and complex objects like grass, trees, and cars with memory-efficient proxy models. Easily add pre-animated 3D objects with animated V-Ray proxies. Control the look of V-Ray proxies in the Rhino viewport. Quickly add surface detail without extra modeling. Victor Martiniuc Product Design.
Kassab Jewelers — Thinkspace Product Design. Vasiliy Vatcik Product Design.
Flying Architecture Architecture. Need more render power? See pricing for cost-effective V-Ray Render Nodes. Need a supercomputer? I assumed plug-ins for rendering with Rhino would be widely available, such as Flamingo and Vray. Only it turns out to be somewhat different… Is it possible at all to use a Mac for rendering Rhino or should I transfer to Windows for this Which would make me kinda sad?
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Currently there are not third party render plugins for Mac Rhino integrated within Rhino environment. What I mean by integrated within Rhino is, been able to apply materials, lights and render, always in Rhino. There are a couple of exporter, Maxwell and Keyshot, that will let you export your geometry from Rhino and open your model in another application just for rendering. But the experience is not as smooth as rendering within your native modelling application.
Another option you have is exporting your 3d model, and open it in another 3d software that support renders plugins, like Cinema 4D, SketchUP, Maya, Blender… but again it is not as smooth as rendering within Rhino, and you have to learn a new software and pay for it…. So, if you want to be able to render within Rhino just now, your only choice is moving to Windows Rhino, which is also a big pain if you use OSX exclusively…. Personally, I export my models from Rhino and import them in Cinema 4D, where I complete my models and animate them in case I need. IMO, knowing more than one 3d software is always good because it will give you more tools and possibilities to add more to your visuals.